Kamryn Kramer: A Portfolio

The Good, The Bad, and The Pixely (2024-2025)

Game:

(For the best experience (sound and properly upscaled visuals) please click here to go to itch.io)

Playthrough:

Development:

What I Learned:

At time of completion, this is the largest single project I have ever worked on. It represents roughly 7,000 lines of code and 500 hours of my time. Because of this, it's nearly impossible to list everything it taught me. I learned how to execute a plan for a large scale project, the importance of documenting your work. This was the first project I've worked on large enough that comments were truly neccesary. Overall, this project has made me both a better programmer and game developer.